It was terribly inefficient and gameplay would have been hell, but it still sticks out in my memory, the sheer organic chaos & detail of it all. Instead of carving out individual rooms, normal dromed style, he actually used positive brushwork with lots of microdetail-like each wall was its own brush, with another brush for each border, etc-ending up with these winding chaotic series of tight rooms and passageways, with random stairs everywhere.
It might have even been for TG, it was really early on. Incidentally one of the most interesting projects of his to me was an unreleased map pretty much just of a tower with a bunch of rooms. (I had the idea he was in Farmington MA though.) I got Komag's DVDs, but I did it the free way by sending him blank DVDs with a SASE. Be cool if he did of course, but he's more than put in his time to be well remembered. I wouldn't be surprised if he sometime in the future he'd poke his head in, but I don't know if he'll be making FMs. Occasionally he'll let the gaming fan part of himself show a bit. Pretty much it's just that he has a family now & is busy with them. I'm friends with Komag on Facebook and he'll sometimes post things he's up to.