In the battle I used the lock-on system like that in From Software’s game and dodged his attacks to find an opening. I went upstairs being cautious of enemies that might sneak out and attack and I encountered a large hulking beast with a with a large sword and shield. My main weapons were a large sword and shield adorned with spikes. Some of the menu and UI systems are also designed differently, which is good because it was much easier to navigate. The controls and combat are almost identical to Dark Souls, but the combat is much quicker, and the main character maneuvers much faster in battle.
In the demo, I spawned at a checkpoint and navigated through some strange temple. Because I died so quickly, no doubt because of its similar difficulty to Dark souls, I wasn’t able to gauge much, but what I did play was fun and engaging. In the 15 minute demo I played at PAX Prime, I was able to check out how Lords of the Fallen from Deck 13 was turning out.